Definition
The objective is to open an object, reveal a compartment or release a hidden item by discovering its mechanism.
How to recognise this family
Look first at the objective and permitted movements, not only the outward shape. Typical examples include sliding-panel boxes, secret drawers, trick locks and sequential-discovery objects.
- What must the solver achieve?
- Are the pieces separate, interlocked or permanently connected?
- Does the challenge depend on an ordered sequence, physical dexterity or discovering a hidden release?
Common solving approaches
Establish the rules, inventory the pieces and record every state-changing move. Search for constrained components, repeated patterns, symmetry and actions that create additional freedom. Stop if force appears necessary.
Related Crafty Puzzles examples
Catalogue fields
Useful catalogue records include the primary class, sub-type, objective, piece count, material, movement type, designer or maker, date, dimensions, alternative names and solution status.
